For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see. Continue reading “Looking Sideways Episode 3 — Brendan Dawes”
Last night I spoke at Create Brighton, an event about social innovation and workplace culture (but no relation to Create, Brighton Mini Maker Faire sponsors). I talked about maker culture, and some of the things that makers do that we can apply more broadly in our lives, particularly in enterprise and in business culture.
Continue reading “My talk at Create Brighton”
Thought-provoking analysis of the possible implications of always-on personal recording technology such as Google Glass. Continue reading “Reflections on Google Glass”
Fascinating discussion on the New York Times and GigaOM about the changing work landscape, the kind of skills people need to have to thrive, and the capacity of education systems to give young people those skills. Continue reading “Creating Innovators”
And so we come to episode 2 of the podcast. Two episodes. That makes it officially a thing.
On this episode, I talk with Jude Pullen, a product design engineer, and also the creator of the Design Modelling website, a series of tutorials, techniques and project ideas for working with low cost prototyping materials, mostly cardboard. Jude also runs live workshops where he shows people how to make models to express and share ideas. Continue reading “Looking Sideways Episode 2 — Jude Pullen”
On a recent visit to Manchester to attend the Future Everything summit, I couldn’t pass up the chance to visit the UK’s first fab lab, housed in a striking, slab-like building in the waterside district of one of Britain’s great industrial cities.
I spoke to Eddie Kirkby (of the Manufacturing Institute) and Haydn Insley (fab lab manager) to find out how the fab lab movement is spreading into the UK. Continue reading “Fab Lab Manchester”
In this first episode of the hopefully long-running Looking Sideways podcast, I talk to Stuart Bannocks of Stickers on Boxes fame about generating and sharing ideas, making vs talking, failure and iteration, hypothetical architecture and catwalk fashion. Continue reading “Looking Sideways Episode 1 — Stuart Bannocks”
In March last year, Alexandra Deschamps-Sonsino registered a new limited company in London, and booked a booth at CES, the consumer electronics trade show, taking place 10 months later. She had no team, and only a dated prototype product that she had designed back in 2005.
“I thought what’s the biggest kick in the ass that I can possibly give myself? And that’s paying £8,000 for a booth in Las Vegas.” Continue reading “Alexandra Deschamps-Sonsino: Making the Good Night Lamp”
I’ve been inspired by several recent conversations and discoveries to experiment with making films.
I had a conversation with John Willshire about Vine, and how the spread of 4G connectivity is enabling video as a frictionless medium for sharing ideas and content over the network. Much as domestic broadband and 3G enabled the photo and music sharing that we now take for granted. John is playing with video as a format for doing book reviews, amongst other things. Continue reading “Experimenting with video”
Last week I went to the Future Everything summit in Manchester.
The scope of the summit was vast, and I can’t do justice to the whole event, but there was one theme I found particularly interesting. And that was how digital technology is changing the landscape for artists, cultural institutions, audiences and funders of creative work. There are new threats and opportunities unfolding, as new entrants appear in all these groups. Brands are sponsoring new work, digital platforms are stepping in as new intermediaries between artists and audiences, and new artists and makers are emerging, enabled by accessible digital technologies and the communities that form around them. Continue reading “Future Everything 2013”