-
Alice Taylor: Inventing the Future of Toys
This interview was originally published on Makezine.com One small tangent that didn’t make the cut, but which I’m personally interested in: We were talking about moving towards a mainstream market, and the scaling up of production that demands. I was curious how that would work with the outfits, which aren’t made by machine. We digressed…
-
Seb Lee-Delisle, the accidental programmer
Photo by Stefan Nitzsche This interview was originally published on Makezine.com The last 12 months have been a busy time for Seb Lee-Delisle. With a buzzing schedule of speaking, creative coding workshops, exhibitions and public events, it looks like this is the year he’s found his feet as a digital artist.
-
A conversation with Natalia Buckley
Photo by Roberta Mataityte Natalia Buckley is a hacker, designer, and creative technologist. She’s originally from Poland and now lives in Brighton on England’s south coast, a city famed for its appetite for experimentation. I met her at Lighthouse, Brighton’s “digital culture agency” to talk about her recent projects and why she makes the things…
-
Newspaper Club Sample
I’m hoping to publish a newspaper. So I ordered some samples from Newspaper Club, which arrived yesterday. One of the samples they send out is a test paper. It shows how different type sizes, image styles and ink densities will reproduce on newsprint. This is really useful stuff, and a great piece of marketing that…
-
How many uses are there for a shoe?
I’ve been spending some time over the new year reflecting on my work, and trying to develop ideas about how I package what I do (which is rather nebulous and difficult to describe). That calls for divergent thinking, amongst other techniques (e.g. needs analysis, prototyping and validation). So I read this blog post, Divergent thinking…
-
Sketching, pens and a new DIY project
A while back, I posted about how I was looking to try other means of exploring, developing and communicating ideas beyond the computer screen. I have also been spending a lot more time in the company of designers lately, and I’ve seen sketching used much more frequently and openly as a problem-solving tool. This has…
-
Reflections on hackdays
I’ve been to a couple of hackdays/weekends recently (Fieldwork Hackday and Good for Nothing / Summer of Love), and have learned a fair bit about how they function. Having worked with large-scale online innovation communities, that play out over several months, I’m particularly interested in how these different approaches compare. What kind of outcomes can…
-
Creative work
My work is creative work, and yet it often feels like bureaucratic work. I’m sitting in front of a computer, typing. To someone peering through the window, watching me, I might look like an accountant (no offence to accountants). I believe a lot of people think the same way about their work, and they’d like…
-
How bypassing retailers helped GoLite cut costs and increase innovation
Demetri Coupounas, of outdoor gear manufacturer GoLite, talks to Andrew Skurka about their direct-to-consumer strategy, and how bypassing their traditional retail partners has helped them lower prices, tell a better story, and build better relationships:
-
Appliance computing
Noted as a sign of the times: Goodbye hotkeys, macro programs, end-user customization, and all the detritus of operating systems that were full of holes to crawl into and dumpsters wherein to dive. The new, clean way of computing is on its way. It may be a lot less fun but it’s gonna sell a…